![]() ![]() ![]() Evaluate your materials in broad sunlight in an environment with distinct features that interact with the material’s surface. ⚡ Evaluate your materials applied to objects with varied, curving features. Once you can predict what adjusting a certain parameter will do to the material’s appearance, it is time to explore more advanced parameters. The basic properties are diffuse, reflection, glossiness, and bump. □ This helps understand how materials work. ⚡ Tweak just one material property at a time, and evaluate incessantly. □ Begin with the material closest to what you want, and tweak it subtly as needed. ⚡ For immediate results, use the renderer’s built-in materials. □□ Note that in this step in particular, instructions are more specific and technical. ![]() Here, we will make do with a few quick tips. Making good render materials takes dedication. But rarely do we sit down to create a material from scratch. □ In everyday life, we intuitively read environments and sense the effect lights have on it. ![]()
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